Darryl

Darryl
Darryl has a powerful double-shotgun attack. His Super move is a reckless roll inside his bouncy barrel!
Health at Level 1
5000
Health at Level 10
7000
Speed
2.57 Tiles/s
Main Attack
Darryl's double barrel shotguns fire two staggered blasts of heavy close-range damage.
Reload Speed
1800ms
Range
6.0 Tiles
Projectiles
5
Ammo
3
Spread
80°
Damage per shell at Level 1
240
Damage per shell at Level 10
336
Super
Darryl rolls forward inside his barrel, knocking back enemies and bouncing off walls. His Super recharges over time!
Range
7.0 Tiles
Damage at Level 1
2000
Damage at Level 10
2800
Darryl Statistics
Use Rate
2.25%
Star Rate
13.2%
Win Rate
57.1%
Star Power: Steel Hoops
Darryl's Super reinforces his barrel, reducing all damage he takes by 30% for 0.9 seconds.
No Star Power Win Rate
59.2%
Steel Hoops Win Rate
59.7%
Star Power: Rolling Reload
When Darryl uses his Super, he doubles his reload speed for 5.0 seconds.
No Star Power Win Rate
59.2%
Rolling Reload Win Rate
58.5%
Gadget: Recoiling Rotator
Darryl spins around and sprays a barrage of shots in all directions. Each shot deals 400 damage and recharges his Super by 25% if it hits enemies!
No Gadget Win Rate
57.7%
Recoiling Rotator Win Rate
57.7%

Info: Star Power statistics are calculated as the difference between a Brawler with one Star Power and a Brawler with zero Star Powers. Gadget statistics are calculated as the difference between a Brawler with one Gadget and a Brawler with zero Gadgets.

Synergies for Darryl

Darryl with another Brawler

Current Maps for Darryl

ends in about 21 hours

Gem Grab

Double Swoosh

Darryl

No data yet.

ends in about 9 hours

Solo Showdown

Feast or Famine

Darryl

No data yet.

ends in about 9 hours

Duo Showdown

Feast or Famine

Darryl

No data yet.

Darryl Statistics by Trophies

Info: Statistics are generated with data from Brawl Time Ninja's visitors. These players are usually better than the average.

Best Modes for Darryl

Brawl Ball

No Data yet.

Duo Showdown

No Data yet.

Gem Grab

No Data yet.

Info: A Brawler is considered viable on a map if the Brawler has an above average number of wins on that map.

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