Logo

Dynamike

  1. Brawlers
  2. / Dynamike

Overview

Statistics

Long thought lost deep down a mine. Mad Dynamike is back - and he’s still itching to blow everything to smithereens!

Level
Health
2800
Rarity
Super Rare
Class
Artillery
Movement Speed
770 (Fast), 920 (with Fidget Spinner)
Voice Actor
Jas Patrick
attack Icon

Short Fuse

Mike tosses two sticks of dynamite, passing over any obstacles in the way. The fuses are cut as short as Mike's explosive temper!

Damage per dynamite
800
Range
7.33 (Long)
Reload
1.6 seconds (Normal)
Bullets
2
Super Charge
25%
Speed
1900
super Icon

Big Barrel o' Boom

A big-bada-barrel of dynamite blows up cover. Any surviving enemies get knocked back on impact!

Damage
2200
Range
7.33 (Long)
Super Charge
50.05%
Speed
1600
Minion Range
2.67
Minion
Explosion

Star Powers and Gadgets

Fidget Spinner

Dynamike spins furiously with increased movement speed and throws multiple sticks of dynamite around himself. Each dynamite deals 2000 damage to enemies.

Fidget Spinner Win Rate
51.9%
No Gadget Win Rate
62.1%

Satchel Charge

Once activated, the next main attack also stuns enemies for 1.5 seconds.

Satchel Charge Win Rate
54.9%
No Gadget Win Rate
62.1%

Dyna-Jump

Dynamike can ride the blast wave of his explosives to jump over obstacles!

Dyna-Jump Win Rate
51.0%
No Star Power Win Rate
56.9%

Demolition

Adds +1000 damage to Mike's Super.

Demolition Win Rate
54.3%
No Star Power Win Rate
56.9%
Gear
Damage
Shield
Speed
Gadget Charge
Vision
Health
Win Rate54.8%52.2%53.6%52.8%52.6%51.6%
No Gear Win Rate53.3%53.3%53.3%53.3%53.3%53.3%

Info

Star Power, Gadget and Gear statistics are calculated as the difference between a Brawler with one Star Power, Gadget or Gear and a Brawler with zero Star Powers, Gadgets or Gears.

Synergies and Weaknesses

Current Maps

Dynamike has a good win rate on no maps today. If you want to play Dynamike, the best maps are Knockout - Belle's Rock or Solo Showdown - Feast or Famine.

Best Modes

There are some modes where Dynamike has a good win rate. Dynamike shines in Siege, which is the mode with the highest win rate.

Dynamike
Adjusted Win Rate
62.4%
Use Rate
4.59%
Picks Recorded
9.8k

Info: A Brawler is considered viable on a map if the Brawler has an above average number of wins on that map.

Trends

See how Dynamike has performed this month.

Statistics by Trophies

Info: Statistics are generated with data from Brawl Time Ninja's visitors. These players are usually better than the average.

Skins

Default

Default

Default

Default

Default

Default

Pins

Pin-Facepalm.png
Pin-Neutral.png
Pin-Happy.png
Pin-Sad.png
Pin-Angry.png
Pin-GG.png
Pin-Clap.png
Pin-Thanks.png
Pin-Phew.png
Pin-Special.png
Pin-NeutralAnim.gif
Pin-HappyAnim.gif
Pin-SadAnim.gif
Pin-AngryAnim.gif
Pin-GGAnim.gif
Pin-ClapAnim.gif
Pin-ThanksAnim.gif
Pin-PhewAnim.gif
Pin-SpecialAnim.gif
Pin-Neutral.webp

Voice Lines

I've got a short fuse.
I've got a short fuse.
Birds are singin'.
Birds are singin'.
Dynamike groans
Dynamike groans

Balance Changes

All Brawlers' health and damage were increased from 5% to 10% with each Power Level.

Dynamike's Fidget Spinner Gadget damage was increased to 2000 (from 1200) per dynamite.

The Tengu Mike skin was added. It was featured as a The Ayakashi Clan skin.

Dynamike's class was changed to Artillery (from Damage Dealer).

Robo Mike, Bellhop Mike, and Moldy Mike's main attack and Super visual effects were slightly reworked.

Dynamike's rarity was changed to Super Rare (from Common).

© 2018 - 2023 Brawl Time Ninja (4d615df)

This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.