Dynamike

Dynamike
Dynamike lobs two explosive sticks of dynamite. His Super attack is a whole barrel full of dynamite that blows up cover!
Health at Level 1
2800
Health at Level 10
3920
Speed
2.4 Tiles/s
Main Attack
Mike tosses two sticks of dynamite, passing over any obstacles in the way. The fuses are cut as short as Mike's explosive temper!
Reload Speed
1700ms
Range
7.3 Tiles
Projectiles
2
Ammo
3
Spread
30°
Damage per dynamite at Level 1
800
Damage per dynamite at Level 10
1120
Super
A big-bada-barrel of dynamite blows up cover. Any surviving enemies get knocked back on impact!
Range
7.3 Tiles
Damage at Level 1
11000
Damage at Level 10
15400
Dynamike Statistics
Use Rate
4.16%
Star Rate
15.4%
Win Rate
52.7%
Star Power: Dyna-jump
Dynamike can ride the blast wave of his explosives to jump over obstacles!
No Star Power Win Rate
52.2%
Dyna-jump Win Rate
51%
Star Power: Demolition
Adds +1000 damage to Mike’s Super.
No Star Power Win Rate
52.2%
Demolition Win Rate
53.7%
Gadget: Fidget Spinner
Dynamike spins furiously and throws multiple sticks of dynamite around himself. Each dynamite deals 700 damage to enemies.
No Gadget Win Rate
51.3%
Fidget Spinner Win Rate
51.3%
Gadget: Satchel Charge
Once activated, the next main attack also stuns enemies for 1.5 seconds.
No Gadget Win Rate
51.3%
Satchel Charge Win Rate
51%

Info: Star Power statistics are calculated as the difference between a Brawler with one Star Power and a Brawler with zero Star Powers. Gadget statistics are calculated as the difference between a Brawler with one Gadget and a Brawler with zero Gadgets.

Synergies for Dynamike

Dynamike with another Brawler

Current Maps for Dynamike

ends in about 21 hours

Gem Grab

Double Swoosh

Dynamike

No data yet.

ends in about 9 hours

Solo Showdown

Feast or Famine

Dynamike

No data yet.

ends in about 9 hours

Duo Showdown

Feast or Famine

Dynamike

No data yet.

Dynamike Statistics by Trophies

Info: Statistics are generated with data from Brawl Time Ninja's visitors. These players are usually better than the average.

Best Modes for Dynamike

Brawl Ball

No Data yet.

Duo Showdown

No Data yet.

Gem Grab

No Data yet.

Info: A Brawler is considered viable on a map if the Brawler has an above average number of wins on that map.

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