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Spike

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Overview

Statistics

Spike throws cactus grenades that send needles flying, and a show-stopping Super: a field of cactus spines that slows down and damages enemies!

Level
Health
2400
Rarity
Legendary
Class
Damage Dealer
Movement Speed
720 (Normal)
attack Icon

Needle Grenade

Spike fires off a small cactus that explodes, shooting spikes in different directions.

Damage per spike
560
Range
7.67 (Long)
Reload
2 seconds (Slow)
Bullets
7
Super Charge
14.42%
Speed
2174, 3261 (spike)
Width
1, 0.33 (spike)
super Icon

Stick Around!

Spike lobs a thorny grenade. Enemies caught in the blast area take damage and are slowed down.

Damage per second
400
Range
7.67 (Long)
Super Charge
12.5%
Speed
1739
Minion Range
2.67
Minion
Thorny grenade
Duration
4.5 seconds

Star Powers and Gadgets

Popping Pincushion

Spike shoots 3 waves of needles in all directions, dealing 520 damage per hit.

Popping Pincushion Win Rate
55.0%
No Gadget Win Rate
59.2%

Life Plant

Spike grows a large cactus with 1750 health to give cover to friendlies. If destroyed, the cactus bursts, and all nearby friendlies recover 1000 health.

Life Plant Win Rate
58.2%
No Gadget Win Rate
59.2%

Fertilize

After using Super, Spike regenerates 800 health per second by staying in its area of effect.

Fertilize Win Rate
53.2%
No Star Power Win Rate
57.2%

Curveball

Spikes from the cactus grenade fly in a curving motion, making it easier to hit targets.

Curveball Win Rate
56.2%
No Star Power Win Rate
57.2%

Info

Star Power, Gadget and Gear statistics are calculated as the difference between a Brawler with one Star Power, Gadget or Gear and a Brawler with zero Star Powers, Gadgets or Gears.

Synergies and Weaknesses

Current Maps

Spike has a good win rate on no maps today. If you want to play Spike, the best maps are Heist - Safe Zone or Gem Grab - Double Swoosh.

Best Modes

There are a few modes where Spike has a good win rate. Spike shines in Big Game, which is the mode with the highest win rate.

Spike
Win Rate
70.5%
Use Rate
2.64%
Picks Recorded
2.9k

Info: A Brawler is considered viable on a map if the Brawler has an above average number of wins on that map.

Trends

See how Spike has performed this month.

Statistics by Trophies

Info: Statistics are generated with data from Brawl Time Ninja's visitors. These players are usually better than the average.

Skins

Default

Default

Mask

Mask
Cost
29 Gems

Logmas

Logmas
Cost
49 Gems
Campaign
Brawlidays

Pyro

Pyro
Cost
49 Gems
Campaign
Stunt Show

Sakura

Sakura
Cost
79 Gems

Robo

Robo
Cost
149 Gems
Campaign
Legendary

Pins

Pin-Neutral.png
Pin-Happy.png
Pin-Sad.png
Pin-Angry.png
Pin-GG.png
Pin-Clap.png
Pin-Thanks.png
Pin-Phew.png
Pin-NeutralAnim.gif
Pin-HappyAnim.gif
Pin-SadAnim.gif
Pin-AngryAnim.gif
Pin-GGAnim.gif
Pin-ThanksAnim.gif
Pin-PhewAnim.gif
Pin-Special.png

Balance Changes

The Pyro Spike skin was added. It was featured as a Stunt Show skin.

Spike's Life Plant Gadget health was decreased to 1750 (from 3500).

The Logmas Spike skin was added. It was featured as a Brawlidays 2021 skin.

Spike's class was changed to Damage Dealer (from Sharpshooter).

Spike's Life Plant Gadget was added.

Spike's True Silver and True Gold skins were added.

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