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Tick

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Overview

Statistics

Tick is a metal ball of barely controlled excitement and energy - explosive energy! He throws mines, and his Super makes his head detach, seek a target and explode.

Level
Health
2200
Rarity
Common
Class
Damage Dealer
Movement Speed
720 (Normal)
attack Icon

Minimines

Tick lobs a cluster of mines that separate before landing. The mines explode on contact with a target, or after a few seconds.

Damage per mine
640
Range
8.67 (Long)
Reload
2.3 seconds (Very Slow), 2.08 seconds (with Automa-Tick Reload)
Bullets
3, 6 (with Mine Mania)
Super Charge
17.6%
Speed
2000, 450 (mine)
super Icon

Headfirst

Tick detaches and launches his head. After landing, the head hops toward the nearest target and explodes on contact!

Head Health
1600
Head Damage
2000
Range
3.33 (Short)
Super Charge
35%
Speed
1196
Minion
Head
Movement Speed
1200

Star Powers and Gadgets

Mine Mania

Tick's next attack fires 6 mines.

Mine Mania Win Rate
51.1%
No Gadget Win Rate
54.2%

Last Hurrah

Tick gains a 50% shield for 1.0 seconds. After that, it bursts out for 1000 damage.

Last Hurrah Win Rate
52.1%
No Gadget Win Rate
54.2%

Well Oiled

When Tick takes no damage and doesn't attack, he starts recovering health 2.0 seconds faster than normal.

Well Oiled Win Rate
54.1%
No Star Power Win Rate
52.4%

Automa-Tick Reload

Tick's reload time is 9% shorter.

Automa-Tick Reload Win Rate
55.6%
No Star Power Win Rate
52.4%

Info

Star Power, Gadget and Gear statistics are calculated as the difference between a Brawler with one Star Power, Gadget or Gear and a Brawler with zero Star Powers, Gadgets or Gears.

Synergies and Weaknesses

Current Maps

Tick has a good win rate on no maps today. If you want to play Tick, the best maps are Bounty - Layer Cake or Solo Showdown - Skull Creek.

ends in about 20 hours

Layer Cake
Tick
Win Rate
60.5%
Use Rate
6.03%
Picks Recorded
7.8k

Best Modes

There are some modes where Tick has a good win rate. Tick shines in Bounty, which is the mode with the highest win rate.

Tick
Win Rate
61.2%
Use Rate
4.81%
Picks Recorded
44k

Info: A Brawler is considered viable on a map if the Brawler has an above average number of wins on that map.

Trends

See how Tick has performed this month.

Statistics by Trophies

Info: Statistics are generated with data from Brawl Time Ninja's visitors. These players are usually better than the average.

Skins

Default

Default

King Crab

King Crab
Cost
79 Gems

Snowman

Snowman
Cost
79 Gems
Campaign
Brawlidays

Tick Shooky

Tick Shooky
Cost
149 Gems
Campaign
BT21

True Silver

True Silver
Cost
10000 Coins
Campaign
True Silver

True Gold

True Gold
Cost
25000 Coins
Campaign
True Gold

Pins

Pin-Neutral.png
Pin-Happy.png
Pin-Sad.png
Pin-Angry.png
Pin-GG.png
Pin-Clap.png
Pin-Thanks.png
Pin-Phew.png
Pin-NeutralAnim.gif
Pin-HappyAnim.gif
Pin-SadAnim.gif
Pin-AngryAnim.gif
Pin-GGAnim.gif
Pin-ClapAnim.gif
Pin-ThanksAnim.gif
Pin-PhewAnim.gif

Voice Lines

Tick blathers
Tick blathers
Tick blathers
Tick blathers
Tick blathers
Tick blathers

Balance Changes

The Tick Shooky skin was added. It was featured as a BT21 skin.

Fixed an issue that caused Tick's Super to not deal damage if hit by a payload.

Tick's class was changed to Damage Dealer (from Thrower).

Tick's Last Hurrah damage reduction was decreased to 50% (from 100%).

Tick's main attack damage was decreased to 640 (from 680) per mine.

Tick, King Crab Tick, and Snowman Tick received facial animations.

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